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 Hiki Hiki no Mi (Magnet Fruit)

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Aidoneus
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PostSubject: Hiki Hiki no Mi (Magnet Fruit)   Mon May 28, 2018 9:19 pm

Name: Hiki Hiki no Mi
Type: Paramecia
Effect: The user is able to create, control, suppress, and reverse magnetic fields and electromagnetic fields at will. The user can magnetically charge objects in direct contact with the body to move as if an extension of the body. The user can detect electricity, control, and dissipate electricity.
User: Eijisuís Event Character
Growth Curve:
0% iron/steel objects will stick to the users skin involuntarily from time to time, and thatís it.
10% the user can control their bodyís magnetism to hold metal to or release metal from the body
20% the user can repel metal from the body as well
30% the user can attract metals to the body
40% the user can control attracted metals within sight with the use of hands
50% the user can control attracted metal within sight; Swift Release
60% the user can control electricity with magnetic fields; Pulse Release
70% the user can disperse magnetic forces and electricity, allowing for precise control and reversal of magnetic fields; Operation Release
80% the user can detect objects within a magnetic field by how much electricity they have and how magnetic they are; Program Release
90% the user can produce magnetic fields strong enough to affect non-metals; Temperature Release
100% the user can control magnetized objects and electricity effortlessly without sight at a range and reverse magnetic fields
Gears
Swift Release: while in swift release you can create magnetic fields that pull objects at soru speed; reduces endurance by 10% per post until 100% mastery.
Pulse Release: while in pulse release, the user pulses a particle accurate emp sonar in rhythm with the userís heart, allowing for constant detection of all energy and matter within 50m. Reduces perception by 10% per post. Combined with observation haki, the user can detect everything within range of his observation and does not suffer perception loss.
Operation Release: while in operation release, the user can create variable and flexible magnetic fields that contort to the flow of energy and data of the field parameters; this allows the user to create, operate, repair, modify, disassemble, sabotage, or otherwise manipulate technology the user has knowledge of how to create and operate. Aka technomancy. The gear can only be sustained for 2 posts per 10% control distributed across the thread. Going over this limit reduces both intelligences and charisma by 5% per post.
Program Release: while the user has this gear active, damage dealt by magnetism inflicts half of the health damage value to charisma and both intelligence stats. When all 3 mental stats reach 0, the user is knocked out. This damage lasts for the duration of the thread unless the user is unconscious, in which it recovers 5% per post until the user gains consciousness. The user can touch a target knocked unconscious by this gearís effect and create a magnetic field adapting to their body, allowing the user to control the userís mind for 1 posts per 10% df control. While controlling a target, the user has -30% to perception from lost concentration.
The user can sustain this for 2 posts per 10%, and each post beyond that reduces charisma and perception by 10% until the userís next 8 hour rest. At 0% perception or charisma this gear will not work. Can be blocked by kairoseki or armament haki. Conquererís haki breaks the control.
Temperature Release: the user can produce special magnetic fields that adapt to the energy concentration and state of matter to control the flow of electromagnetic particles, allowing the user to drastically heat or freeze areas within 50m of the user. Creating and sustaining these areas are taxing on the userís body. Sustaining fields reduces endurance by 5% per post, lasting double the duration of the total gear use. Overusing the gear is possible; but it reduces endurance into negative numbers and damages health by 5 + 5 for each previous extension.

Ability Points Cost: 210AP


Last edited by Aidoneus on Sat Jun 09, 2018 7:46 pm; edited 1 time in total
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Cobdogred
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PostSubject: Re: Hiki Hiki no Mi (Magnet Fruit)   Mon May 28, 2018 10:00 pm

50 ap base, 10 ap electromagnetism, 20 ap electrical control.

80ap



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Iken Namikaze

Derge Namikaze

Bruce Megawhite

Kyōkihime Namikaze

Steel Village

[Quotastic Section] †[05:07:55 12/01/13] @ Admin-sama : my post in gd is part of my elaborite plan to get cob to dress as iken...



Code:
[center][img]http://fc00.deviantart.net/fs44/f/2009/109/3/8/Dead_Jiraiya_Approves_by_Blue_Ten.png[/img][/center]
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Aidoneus
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PostSubject: Re: Hiki Hiki no Mi (Magnet Fruit)   Sat Jun 09, 2018 11:07 pm

Added non-awakened gears
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PostSubject: Re: Hiki Hiki no Mi (Magnet Fruit)   Sat Jun 09, 2018 11:24 pm

+130 ap

_________________
Iken Namikaze

Derge Namikaze

Bruce Megawhite

Kyōkihime Namikaze

Steel Village

[Quotastic Section] †[05:07:55 12/01/13] @ Admin-sama : my post in gd is part of my elaborite plan to get cob to dress as iken...



Code:
[center][img]http://fc00.deviantart.net/fs44/f/2009/109/3/8/Dead_Jiraiya_Approves_by_Blue_Ten.png[/img][/center]
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