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 Jouko

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Damnationsedge

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PostSubject: Jouko   Fri Jul 10, 2015 9:58 am

Name: Dragon Slayer Jouko

Age: 27

Bounty: 270 bells for Piracy. 50,000,000 for assault of a Celestial Dragon assigned to an unknown assassin as of yet waiting for confirmation of identity.

Species: Fishman

Occupation: Diver, Helmsman.

Allegiance: Pirate

Home Village/Ocean: Fishman Island

Appearance: Jouko has the look of a tall and lanky man with longer arms than seems right. His body is largely covered in a blue carapace fading to green as it reaches his hands or feet, his back also has streaks of bright orange. His body largely reflects a shrimp with large eyes and and two sensitive whiskers protruding from his goatee, his hair is a bright red and in a long wild mane. The shell on his forearms has cracks in it that let in air for his punches. Jouko usually dresses in a long jacket and scuffed britches, simple things that won't get in the way of his ability to fight or swim.

History: Jouko was born and raised on Fishman island and would've been content to remain there until his sister, like many, snuck away to view the fair ground of Sabaody Park. As expected a stray young mermaid coming too close to the Archipelago would never go unnoticed and it didn't take more than a matter of minutes before one of the slave trade groups had picked her up and taken her in. A crustacean tailed mermaid while unusual was considered beneath a more common fish tailed one, some of the slavers even considered it an option to brutalize her into a more acceptable shape. Jouko was unquestionably on their heels and attempted to rescue her but at twelve years old didn't have much of a chance and was captured breaking in. To prevent him being thrown into slavery as well his sister detonated her own collar as well as many others in storage. The building was demolished and Jouko blown out into the ocean.
After his sister died in captivity and the carapace around his forearms developed permanent fracture lines at the joints Jouko remained in the Archipelago building a shack on the underside of the mangrove roots of Grove 11. He began to interrupt the slave trade whenever he could using the weaponry his accident had given him. Now air bubbles begin to form in his joints causing a combustion effect whenever he punches. After a decade of training using the bubbles in the Archipelago to train he has developed a focused combustion punch. This has developed an ability similar to the Flying Finger Pistol, a comparatively sloppy and unrefined style by comparison but powerful and destructive especially when performed underwater. After perfecting a move he refers to as the Dragon Slayer Knuckle he used it for its namesake, attempting to assassinate a Celestial Dragon. A Celestial Dragon famed among his kin for hunting Fishmen for sport. The Dragon Slayer Knuckle allowed him to punch compressed air from the branches of a different grove though it only succeeded in blowing the arm clean from its shoulder. An unknown assailant escaped with a bounty of 200,000,000 and fled the Archipelago beneath the waves. Five months later a small time pirate began loitering in the ocean around Little Garden imposing a little tax on passing ships with the help of local Sea Kings.

Personality: Jouko is usually cheerful and enjoys kicking back and watching how things pan out. He is capable of intervening but only when its necessary, he trusts others to handle themselves until the odds change. Playing the odds was something he was always good at so he always takes a moment to plan out how likely it'd be for him to change things, not that he defines these odds well, just to seven degrees of likelihood. He cannot tolerate slavery or any kind of ownership, but he hates complacent slaves more. He can often come across as snide and lacking respect but it comes in degrees, the more he thinks of someone the more he'll joke around them.

Ship: None

Ship Flag: None

Special Abilities:
Ocean Life Knowledge: An awareness of sea life and how it works.
High Jumps: His legs (while not as powerful as his arms) can explode with power and launch him off the ground.
Receptive Vision: His eyes have 16 colour receptors (instead of the human 3) letting him follow actions and movement precisely.  

Learned Techniques:
Deluge Knuckle: A flurry of explosive punches capable of rampant close combat destruction.
Nautilus Knuckle: A twin underwater punch that can be used for powerful propulsion.
Dragon Slayer Knuckle: A punch with high power that can strike over a long distance by launching compressed air.

Weapons/Items:

Goals: Destroy the slave trade in the Sabaody Archipelago.


Last edited by Damnationsedge on Sat Jul 11, 2015 11:21 am; edited 6 times in total
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Aidoneus
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PostSubject: Re: Jouko   Fri Jul 10, 2015 12:10 pm

Mostly good... But three issues.

First off, no killing of a celestial dragon. There is no way we'll give you such a high starting bounty. If you want to get a big bounty by killing a celestial dragon, go for it... Just do it in rp, and be strong enough that you won't have to worry about the marines. If you really killed a celestial dragon and survived the endeavor, you are one of the top 10 characters on site, which isn't ok for a starting character.

Nextly, I am not psychic. I have no idea what those techniques are or how they work, and I won't approve them if I don't know how they work. I need you to explain what each technique does and how it does it.

Lastly, Sea King Speech. So, only three people have been able to hear the sea kings talk, one of which was their queen, two of which are main pirates (roger and luffy). With that in mind, no fishmen have been shown to have any ability to communicate with sea kings, and we don't have enough information as to how non-poseidon entities can do so to allow it. If you had say a devil fruit that had the ability to let you talk to animals, then that would make sense. But as an inherent ability, I won't allow it, and it needs to be removed.
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PostSubject: Re: Jouko   Fri Jul 10, 2015 3:12 pm

Well it seemed fair game as mermaids (And therefore assuredly fishmen) can talk to fish, Seakings being fish should be possible, and it doesn't really say anything about how likely they are to listen. As for the Celestial Dragon business its a little integral to the character so how close am I allowed to go to it?
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PostSubject: Re: Jouko   Fri Jul 10, 2015 4:22 pm

Fishman can talk to fish yes, but they have to learn to communicate to each type of fish. For instance, when sea kings talk to each other the fishman have been unable to understand them so far. The only three characters shown to be able to understand them are roger, luffy, and the weapon poseidon. However, on site we have had one other with the ability that was a shichibukai. I'm not saying you'll never be able to, because like Namor, you will be able to if you really want it, but you'll have to earn it through rp.

As for how close, you'd need to either kill the dragon and receive no bounty somewhere where there are no government witnesses similar to the fishman island scenario, or you'd only be able to injure the dragon and then escape. You have to consider the whole admiral thing, and how hard they'll try to get you for what you do. Outright killing a dragon and getting a bounty just seems to straightforward and powerful for a starting character. However, I can be a little lenient on the bounty, since it is your first character. Rather than the normal limitation of 30mil, I can offer a bounty no higher than 50mil. If you are set on killing a dragon outright, I'd recommend starting this character BEFORE killing the dragon, then after getting him strong enough killing the dragon in a thread. It would help with both character development and in balance. Those are your options. You can kill the dragon later, try and fail to kill one and escape, or kill one out of the eyes of the government but perhaps in the eyes of other criminals or people who wouldn't recognize you.
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PostSubject: Re: Jouko   Fri Jul 10, 2015 4:45 pm

Well the point of the high bounty on the kill is that its not directly linked to him. Likely when he's strong enough and part of a strong crew he'll step out and publicly admit to it but until then he's just a random pirate and the bounty on the assassination is waiting for a target to link it to. Having made essentially a sniper kill and escaped without a ship to avoid the inevitable lockdown means there isn't anything tying him to the crime until he says so, but I can understand the fault and I guess severely injuring them under the same circumstance works the same way.
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PostSubject: Re: Jouko   Fri Jul 10, 2015 6:37 pm

Well, the world government wouldn't issue a bounty, they'd just raise your bounty when you did take credit. And even then, they'd investigate it to find if you were lying or not and if they can't link you to it through their investigation they wouldn't believe you when you took credit for it. Now, if you had a disguise like Usopp with say a code name, they could identify the other identity, but again it can't be a 200,000,000 starting bounty. It would need to be an injured dragon and 50,000,000. But like I said, once your profile is approved you have mostly free reign on what you can do from there and it shouldn't take more than a few solid months if you're diligent.

Anyway, your techniques look acceptable. Just remember that they aren't super powerful yet. The air attack can't pierce stone or metal, the water attack can't hurt iron or steel yet, and your close combat attack is the same way as the water one.

So when you figure out how you're going to get your bounty, just lower it to 50mil and you'll be set for approval.
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PostSubject: Re: Jouko   Sat Jul 11, 2015 11:21 am

Alright, that should be everything. Bounty is knocked down and abilities have been changed to more basic things linked with what he is.
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PostSubject: Re: Jouko   Sat Jul 11, 2015 11:44 am

Looks good. Hope you enjoy your character!

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