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 Suna- Suna no mi (Sand-Sand Fruit)

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Karasu(the crow)

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PostSubject: Suna- Suna no mi (Sand-Sand Fruit)   Sat Feb 22, 2014 4:19 am

Name: Suna-Suna no mi (Sand-Sand Fruit)
Type: Logia
Effect: The sand sand fruit gives the user the ability to turn into, control, and create, sand. The sand created by the user can turn steel hard without the assistance of gears. This devil fruit also gives the user the ability to suck the fluid from the average opponent or victim. Any hand that touches a person directly CAN suck the fluid from the victims body. Later levels requires less time to suck the liquids from a person, but early levels make the fruit a weaker then average logia. The good thing about the fruit is that in later levels, when maxed out, the user can create a virtually limitless amount of sand. The user's intangible form, though, does not suck fluid. The sand fruit is stronger then the first fruit, since the sand can put out fires, but weaker then the magma fruit.
User: Dante Gato
Growth Curve:
0% Does nothing to the user other then standard devil fruit weaknesses. The user never smells bad for some reason.
 
10% User begins to create constructs around 2 feet tall (weapon sized, like a sword). The user can suck the water from someone in a small amount, this makes the opponent develop a small thirst. They feel parched. The feeling of thirst escalates with each hit, but it never kills the opponent. half a limb can transform into sand for two posts a thread.
 
20% User begins to create weapons that are wood-hard and can create about ten of them willingly or at once. The constructs can be up to 5 feet tall now and the same wideness. One limb can transform into sand for four posts a thread.
 
30% User can now create small winds/blizzards with the sand. User can control the sand somewhat to create bigger objects to attack opponents. The objects can go up to 10 feet tall, but they don't weigh much. It's sand, but not compressed. The feeling of thirst is now increased to a feeling of extreme thirst. With an excessive amount of hits (15 hits) the opponent can pass out. The user can also use the sand around him to create unsuspecting weapons. User can transform two of his limbs into sand for six posts a thread.
 
40% The user of this devil fruit now has sand as hard as iron when it is hardened. The sand can now be created in greater quantity. He can create small waves made of hard sand (it's basically heavy sand). The sand can be used to grab opponents, and can be controlled and morphed into many shapes and sizes ranging to up to 15 feet tall. The fruit can now transform four limbs into sand for eight posts a thread. User can make a wider range of attacks with blizzard sand, but not by much (about 20 feet AOE).
 
50% The user of this devil fruit can create sand waves the size of bigger real life waves and constructs around 40 feet high and wide. The sand can be manipulated by free will and can be the hardened type of sand. After around ten strikes the person becomes a skeleton zombie, almost. User can transform four limbs or his torso into sand for ten posts a thread.
 
60% The user of this devil fruit can create sand as hard as steel at this rank. The sand created with this is much denser, and heavier, then the iron hard sand in the earlier levels. The user can create constructs about the size of half a decently sized house. The heaviness isn't excessive, but the user can now technically kill a person if enough sand is buried on top of the user (not the suffocation wouldn't kill the user anyways). User can transform all four of his limbs, and his torso, into sand for twelve posts a thread.
 
70% The user of this devil fruit can create giant waves that can overtake a small town, or cause a blizzard, in the expense of fatigue. Even with high endurance the effect still kicks in as general 'fatigue', if it's any larger then a small town the person will pass out. The sand that absorbs fluid can now make a person look like a zombie skeleton in 5 posts of direct or continual contact. Can transform his entire body into sand for 14 posts per thread.
 
80% The user can create giant sized objects with a one post preparation, and orz sized objects with a two post preparation. The user can create an entire desert in 10 posts, or a blizzard in that amount of posts. The user also now starts to gain the ability to create iron hard sand with the ability to absorb at the same time. The absorption stays at 5 posts of direct or continual contact. Can transform his entire body into sand for 16 total posts per thread.
 
90% The user can now create the previous constructs in half the time. Can transform his body into sand 18 total posts a thread.
 
100% The user can now destroy an entire island if he were to fight a logia with equal abilities as him when it comes to devil fruit mastery. An island can end up with a wide dessert taking over the entire island, no vegetation would be able to grow, and sandstorms can easily form on their own in random occasions (made of normal sand). The user can now create things without the above stated cool downs, and gains the extra ability of turning things like stone and wood into sand particles by touching them with his palm. Obviously this wouldn't work on sea stone. It can work on metals if the user concentrates for 2 posts without needing to move from the spot. To make things clear, the user CAN create a nearly limitless amount of sand, and is very versatile in the objects that can be created by sand (such as swords, a hawk, spear, sphere, tsunami, or even a tower). These are all techniques, of course, not automatic abilities. Fluids are now sucked in one post after contact with the user's palm or steel hard sand. The user can now walk around with a sand logia transformation without needing a limitation per thread. The objects he 'touches' with his hand can only make a hole a maximum of 4 feet in radius (or 8 foot diameter).

Notes: The touch effect takes away about 10% endurance every 25% in DF mastery, so at 100% it takes away 40%. Once the users endurance reaches 0% they'll have barely any water left in their body, but they won't die until their health reaches 0.

Gears


Mascota Del Diablo: The user summons a black dragon from his hand made of black sand. The black sand can break down metal-hard objects, and absorb any liquid as quickly as the user can touch wood (instantly upon touch). It takes two posts to break down diamond hard objects, and this technique can never break down sea stone. If this technique were to connect with another person then their endurance decreases by 100%. This technique does not work on energy-like attacks, so lava will melt through it (obviously), fire can stop it if it has the right amount and heat, and lightning can clash with it. The dragon is controlled for two posts, willingly, and goes as fast as the user's maximum speed or DF control. The dragon is fifty feet tall and serpent-like, 10 foot width. The user loses 40% endurance per usage at 60% DF mastery, 20% endurance at 80% DF mastery, and 10% endurance at 100% DF mastery. The user can't use any other technique that involves his DF while this one is at play (in other words, he can't control or create other types of sand while doing this technique).

El Espiritu De La Arena: Dante's body turns into sand (noticeably). Horns grow on his new form's head leaving the shape of a demon on the sand that is his body. His body doesn't look like a solid entity, his body is a light amount of sand that one can see through (he is not invisible, he is easily noticed in anything but a mountain of a desert, then he's just harder to notice but not invisible because of the background). He looks like a sand spirit, but with horns. He can't summon other forms of sand in this form, but in exchange for this weakness he can move about at soru speeds and see things that are his speed during this form. If the user learns Soru speed then this technique doubles the speed of soru. The user can also separate its body willingly and reattach itself, but one part of the body must always be touching another (so he cant seperate himself into twenty pieces without having them connected somehow). The user loses 30% endurance every 3 posts at 60% DF mastery, 20% every 3 posts at 80% DF mastery, and 10% every 3 posts at 100% DF mastery. The users body, while in this form, functions as the user's 'touch-effect', which means he can still absorb water like he usually does by touching people, but with his body instead of his hands and feet. The user can carry weapons in this form, since they don't vanish from sight.

Ability Points Cost: 65AP

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Last edited by Karasu(the crow) on Tue Aug 11, 2015 11:46 pm; edited 6 times in total
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PostSubject: Re: Suna- Suna no mi (Sand-Sand Fruit)   Sat Feb 22, 2014 4:46 am

The sans drying power is really something I think should be a gear.  However seeing how extremely limited it is I'll let it slide with a slight price bump.
40ap

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PostSubject: Re: Suna- Suna no mi (Sand-Sand Fruit)   Sat Aug 16, 2014 12:08 am

Added two gears, edited the Notes, and took away his weakness. I'd like to point out that the gears cannot combine with other gears (or even sand techniques like sand tsunami, extc.) and have what is considered a big debuff for someone with 100% DF mastery. The endurance explanation on the notes is basically what I am doing right now with the techniques, but much more detailed. I wanted to make it official, and it was taken into account when it was graded the last time.

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PostSubject: Re: Suna- Suna no mi (Sand-Sand Fruit)   Sat Aug 16, 2014 12:27 am

+5 for water weakness removal.
+5 for the dragon.
+15 for the soru/transformation/super perception gear.





65ap

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PostSubject: Re: Suna- Suna no mi (Sand-Sand Fruit)   Wed Aug 12, 2015 12:54 am

Edited. Cob needs to relook this.

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PostSubject: Re: Suna- Suna no mi (Sand-Sand Fruit)   Wed Aug 12, 2015 1:43 am


Same Price

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