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 Cape of Hope

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Anfernee001

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PostSubject: Cape of Hope   Sun Dec 08, 2013 10:26 am

Weapon Name: Cape of Hope
Description: a brown cape with several spike around it.
Weapon Special Abilities: This weapon is capable of deflecting 4 melee attack without the spikes breaking. Meaning it would take up to 4 melee attacks to destroy these spikes ,and this cape is fire proof too along with water proof too. The number of hits it take depends on the strength of the user in some case the spike will break after one or two hits. The reason why this cape is water proof ,and fire because of the material it made from no one know what it called but it very special some say it is a high special silk that only founded in the Grand line those.

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Last edited by Anfernee001 on Fri Dec 13, 2013 8:37 pm; edited 1 time in total
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Anfernee001

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PostSubject: Re: Cape of Hope   Sun Dec 08, 2013 4:37 pm

Bump for approval!
Please.
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Anfernee001

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PostSubject: Re: Cape of Hope   Wed Dec 11, 2013 6:59 am

Bump for approval!
Please.
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Shadow
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PostSubject: Re: Cape of Hope   Wed Dec 11, 2013 8:52 am

My problem is the precise number of "4 times". How can that be stable? If, for example, an exceptionally powerful opponent, wearing say .. steel knuckles/gloves/is a cyborg, fires off a punch, and if a moderately strong pirate does the same, then in both instances it will take 4 blows to break it?

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Anfernee001

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PostSubject: Re: Cape of Hope   Wed Dec 11, 2013 6:40 pm

No it depends on the target and his strength.
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PostSubject: Re: Cape of Hope   Thu Dec 12, 2013 4:33 am

Can you please edit so it doesn't specify the amount of blows then?
Also, out of curiosity, what makes this cape water/heat-proof?

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Anfernee001

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PostSubject: Re: Cape of Hope   Fri Dec 13, 2013 8:38 pm

Done
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PostSubject: Re: Cape of Hope   Sat Dec 14, 2013 4:41 am

Well .. alright, it's not like it's an overpowered weapon, so why the heck not? APPROVED.

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