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 Shezmu Dagon

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PostSubject: Shezmu Dagon    Tue Aug 06, 2013 5:17 pm

Name: Shezmu "blood wine" Dagon

Age: 23

Bounty: 480,000,000

Species: Ancient Leech Fishman

Occupation: Cook, Assassin, Loanshark, Blackmarket Trader

Theme Song: Parasite by Disturbed

Allegiance: Dark Isle Assassins; Fishman Island, Self, Derge

Home Village/Ocean: Dark crevices hidden amongst the most dangerous parts of the grandline, and for a short while fishman island.

Appearance:

History: Shezmu was born abandoned in the bottom of the sea, surviving for three years by sheer luck and perhaps destiny, against the forces of nature. At age four, he learned he could do things the other creatures couldn't and used it to survive. At age seven, he realized what his power truly was, and started honing his abilities. From this point on, he simply survived by robbing ships and killing monsters. He obtained all of his weapons via these methods. At age eleven, he found fishman island, and spent two years of training to learn the way of society, morals, justice, evil, communication, and etc. He abandoned his studies at thirteen, having learned all he needed to survive. He attacked marine vessels to obtain sustenance and entertainment, killing everyone mercilessly when they started to drown. He learned he had a desire to devour human flesh and, more specifically, drink the blood of living creatures. he learned that by his nature as a leech fishman, fresh blood not only improved his abilities but became a genetic addiction, making him a danger to nearly all company. He refers to his leech abilities as "vampirism". His life was simple and uneventful until he turned eighteen. At this time, he was captured by the royal dragons and saw the true form of evil, as he was tortured and watched slaves be worked beyond their limits. He grew a deep hatred for them before he escaped his prison. It was then he decided to kill all evil by becoming true evil. He took his only weapons worth using, and learned to use them as he saw fit, becoming not only a master chef, but also an adept swordman. By applying his pseudo-life-returned learned in the deep see to the life-return and rokushiki used by government warriors, he learned his own form of life-return that he called simple "fishman judo". He commit many crimes in the name of his type of justice, where he kills the greatest evil: the government itself by becoming a form of evil. He is now twenty years old, looking to make himself part of true history.

Dagon spent nearly 3 years adventuring with his mentor, Karasu. During this time, he killed many people, defeated many foes, and even took part in a mission against the celestial dragons that lead to him freeing their slaves and escaping by the end. Just recently, he and his mentor had a falling out. Dagon's insight was no longer as valuable to Karasu as it was before from what Dagon could tell, and Dagon's time with him had made him even stronger than ever. He had an excessively low bounty before, and his current bounty, though much closer, is still a tad underselling of his full power. Though he is still an assassin, he works mostly as a free lance operative that serves an auxiliary for his assassin group.

After committing his loyalty to the yonkou Derge Namikaze, dagon was trained in the basics of merman combat, namikaze combat, and haki. While he struggled with his new combat training, he had a surprising talent at using haki. Due to his heightened perception, observation came very easily to him and made his awareness much more efficient, and armament was excessively useful to his fighting style. After gaining his power, he began investing in the benefit of his yonkou's interest, becoming stronger in the process. He keeps his actions discrete and well hidden, as to not arose unnecessary suspicion, as he is an assassin and Derge told him that their partnership should be kept as discrete as possible for the time being in order to use Dagon to the fullest potential. Dagon didn't like being explained like a chess piece, but dagon felt like a valuable rook as opposed to the pawn he felt like with Karasu. He has established more underworld connections, and wants to take advantage of the world's corruption to conquer the underworld.

Personality: Shezmu is a nearly split-personality criminal mastermind. He believes to destroy all evil with any means necessary is to become evil itself, and then once becoming the last evil, to be destroyed by justice to end evil for a period of time. This would make him the most infamous criminal of all time. He believes that this is his destiny. That he should show no mercy, and be tactical about every thing possible, cold as ice and gems. He would kill his own brother, if he had one. This is the result of growing in the life-or-death survival games of the deepest crevices in the sea. He believes justice is the greatest thing, but has become its polar opposite for his own, seemingly justified reasons. His time as Karasu's personal chef has given him the ability to remain complacent and calm under intense mental pressure: it has also given him tremendous willpower; this has made him more independent and dominating than previously. After allying with derge, he is more confident than ever, due to an increase in both power and resources. He almost has a god complex, but is too much of a realist to show more than a little arrogance.

Ship: Dark Isle's Shadow

Ship Flag:

Special Abilities:
Fishman Karate: the advanced manipualtion of water
Fishman jiujutsu: the logia-like control of water
Merman Combat: the basic drawing of water to remotely form basic water structures, enhance attacks, and increase the range and efficiency of water-based attacks. Journeyman-level.
Life return: the burning of calories to manipulate ones own body
Fishman Judo: the manipulation of the fluids inside one's own body and the water in another's body to increase or decrease battle damage and etc.
Vampirism: the craving and addiction to the blood of other people, as well as the ability to corrupt said blood through saliva into a potent poison that has the potential to cause immense pain and partial paralysis. Absorbed blood increases the healing rate of the "vampire".
Eidetic Memory: the ability to memorize anything the user participates in, concentrates on, or takes attention to.
Deep Sea Senses: via sound, taste, smell, and touch, shezmu has gained a sort of "sixth sense" to replace sight when he cannot see.
Blood Lust: After battling Karasu Ammo, Dagon learned what it means to be truly starved, and from it he gained the ability to mimic the effects of Judo Block, Judo Flip, Judo Strike, and Judo Pause at the same time when low on calories, with the exception that each stat is doubled as opposed to tripled; however, he cannot use weapons, complex tactics, or fishman karate when in this state. It lasts for six posts or until Dagon drinks blood; Dagon then loses consciousness unless dagon had drunk blood, in which case he returns to normal, aside from being unable to heal for the rest of the thread.
Extreme Physical Prowess: Training with hundreds of rokushiki users constantly as well as some of the most deadly fighters around forced him to adapt to the superhuman levels of battle. Though he never learned formal rokushiki, his physical capacity is greater than some of the most powerful rokushiki users (breaking through steel walls, acrobatic prowess, the capability to neutralize rokushiki, moving at 1/10 soru speed, etc)
Exceptional Endurance: Massive calorie reserves allowing for constant combat for as much as 3 days; a general toughness that neutralizes lesser kinds of damage such as non-weapon-grade knife cuts burns from small house fires, and etc. Resistance to damage, allowing the user to survive, and even continue fighting until forcibly impeded.
Assassin's Charisma: Dagon has learned the finer points of psychology, sociology, acting, cosmetology, and literature; as a result, he is able to lie, act, speak, and etc impeccably on top of the advantages of manipulating those with weak minds.
Mutagenic Adaption: from the manipulation of derge's cells within Shezmu's body, he has gained much more efficiency in physical performance and life return. While in fair condition (not poisoned, being electrocuted, etc) he has 3 times the physical stamina and can use his life return 3 times as much. In any condition, his senses and physical attributes are 50% stronger than his normal maximum physical capacity at that time. His regeneration becomes much faster and much more efficient; dagon has 15 times his normal life span, 15 times the constitution, and 15 times his normal healing power"
Basic application of observation and armament, no current access to conqueror's haki.

Learned Techniques:
1. Crunch- the ability to shoot water from one's own mouth in the shape and manner of long leeches, which bite any targets, and absorb any fluids it comes in contact with. If it is blood, it is immediately transferred to dagon; otherwise, it remains in the water until dagon dispels the technique either by swallowing the leech or loosing control over the water forming it.

2. Slash- The ability to wrap pressurized water around ones forearm, wrists, and hands to create a pair of "gloves" that deflect most types of damage and cut through any non-kairoseki surface. They can change shape and can be an indefinite length; in addition, they can be launched as high-speed projectile blades at post ultrasonic speed.

3. Cut- The ability to make a fissure in water and form the lost water into a rising blade, launching and cutting the target in an upward direction. When used on people, it turns the opponent's blood into an edge and cut the space between the blood the point/line of contact. Via merman combat, a projected path of water can be created to use this technique at different angles, with greater distance and cutting potential.

4. Shift- the ability to wrap one's feet in water to move at soru speed across any surface and in the air with complete control of direction. Kicking attacks performed while wrapped function as pressurized-water blade attacks, and can be launched at ultrasonic speeds.

5. Float- the ability to make water form wing-like shields that bend to the users will from the users body. These wings allow someone to fly at half soru speed and deflect most varieties of attacks; further, when anything sustained tangible form is successfully deflected, it is propelled at ultrasonic speeds.

6. Deep Freeze- the ability to absorb all heat in own's own body to make the internal organs function properly, as well as make the outside of the body colder than ice or snow which allows the user to freeze things on touch. At max power, the absorption is so powerful that an area within 150m will become winter terrain, and the user can create moderate winter weather. Enhanced by haki, this form creates a frost across the user's body that reduces damage by 50%. This is also a calorie-preservation technique.

7. Deep Eruption- the ability to increase the heat on the surface of the body and distribute it throughout a solid surface to cause it to melt, or a liquid surface to cause it to evaporate. It will even burn through stone and steel. Through merman combat and armament haki, this form also allows for physical attacks to launch steam at corrosive temperatures. This cost massive amounts of calories.

8. Deep Extension- the ability to produce more stem cells and pressurize the blood stream as to reduce aging, hasten blood flow, enhance the senses of sound and time, and produce instant regeneration. Enhanced by haki and merman combat, the user can also draw the water in the air into an instantaneous sensory field ranging no more than 150m. This causes massive calorie drain.

9. Judo Block- the user hardens his body by controlling the minerals and water inside to bloodstream, without losing mobility. With full focus, it is as hard as the highest grade steel. Enhanced by haki and merman combat, the user can also produce mid-grade steel hard partial projections of his body to protect allies and deflect attacks at a distance (no more than 10m). Low-calorie drain.

10. Judo Flip- the user loosens his body by distributing the nutrients in the body and controlling their own blood as to make themselves distribute his weight differently. This technique improves agility and balance threefold; the user's body behaves as if it is limp when in contact with physical reactant, allowing for the reduction of impact and shockwave damage. The user can also twist their bodies with no injury, and even push the body beyond its normal limits. While deep extension is active, this allows the user to extend his limbs up to 10 times their normal length. With haki and merman combat, the extended body part(s) will move instinctively as according to senses and the user's desires.

11. Judo Strike- the user controls himself through the meditation and control of their own blood as to force themselves to surpass their normal limits. This technique improves strength and speed ten fold; the user produces an indefinite amount of blood which effectively seals wounds and reinforces the seal for the duration of this life return. In conjunction with haki and merman combat, attacking actions while in this form can create shockwaves capable of stretching from island to island at an iron busting level.

12. Judo Pause- the user controls his body as to keep all organs calm and subtle. This improves senses and endurance five fold; the user quickly digests large amounts of fuel allowing for instant access to calories. In conjunction with haki, the user can petrify his own body, when doing so makes him more durable than haki-reinforced world class weapons, at the cost of being rendered absolutely immobile. In conjuction with merman combat, the user can create waves around himself like an aura to help detect and divert phenomena within 30m.

13. Judo Stream- the user collects his blood into one high-density space and launches it through the body without harming the area as if a military harpoon or cannon ball. In conjunction with haki and merman combat, this ball of blood can be hardened into mid-grade steel level durability and be remotely controlled up to 80m for up to 3 posts and launched at ultrasonic speeds. In addition, dagon can pass this blood through his body as if it was an element of his own, and he can drain blood of another while sustaining direct contact with the victim in order to fuel an attack; if the victim is able to resist the phenomena via water manipulating, a combination of rokushiki and haki, or life return the user is only capable of draining 1 cup per post and otherwise can drain enough for one attack (5 cups) per post.

14. Judo Chop- the user creates a slash of blood and coats the cut area. The blood then pushes apart, using great fishman-karate skill, to launch the halves of the cut further apart to create a thicker gash. This is capable of cutting through virtually anything short of kairoseki, but it is less effective on living tissue than inanimate objects, as in it will not go through the muscles all the way. While enhanced with merman combat and haki, however, the cuts can be sustained for up to 20m and can cut with precision to any depth in that distance if it is not faced against kairoseki.

15. Judo Spout- the user pulls water on the same frequency as he does his own blood, pulling human-like and animal-like blood towards him. He then uses small high-rpm tendrils to extract the blood and inject it into dagon, as well as store it in secret compartments. He can drain an indefinite amount of loose blood this way, and drain 1/3 of a body's capacity this way. In order to drain noticeable amounts from living bodies capable of resisting, he must be within 5ft (touching distance). Note that the user must make contact in the post before it's use. With haki and merman combat, the user can use the tendrils to restrain the target at a mid-grade steel level.

16. Chomp- the user creates a number of waves, and smashes them into a large mouth-like shape; this structure is then reinforced via fishman karate into a pressurized barrier. The structure collapses upon damage, using the pressurized water as a weapon rather than a shield. The force of the "chomp" is so great that it makes a loud "chomp" sound from breaking the sound barrier and bursts appart in a deadly spray of pressurized water. This chomp is capable of neutralizing virtually any energy-based or physical attack, as well as reducing kinetic-based attack. This chomp can break through anything short of kairoseki. The sprays from the boom are capable of cutting through mid-grade steel. Enhanced by merman combat and haki, the attack can be used effectively with significantly less water and can produce up to 3 total chomps in an attack.

17. End- the user combines components of rokushiki, life return, fishman karate, fishman jijutsu, and knowledge of anatomy to force clots within blood-based bodies as strong as high-grade iron. This will effectively seal off blood flow an paralyze the victim. However, this only works as long as the target has blood, and the user can make direct contact with the blood within the target's body. Note that the user must make contact in the post before it's use. With haki and merman combat, it is steel hard as long as direct contact remains and once the victim is paralyzed, the user can release contact and sustain the paralysis for up to 25ft.

18. Deep Guardian- the user creates a body up to the size of a giant, or an extension of the user's body of equal or less mass, forming at maximum power a colossus of pressurized water. The user controls this mass of water as a versatile extension of one's own body, much like a devil fruit user's colossus. When controlling a mass of water that is more than 5 times dagon's own mass dagon cannot use other techniques, and when controlling water at at least half logia level, passive techniques and life return states disengage. With use of haki and merman combat, dagon can use it more freely and with slightly less water, but is not currently skilled enough to significantly enhance it.

19. Judo Charge: Shezmu gashes his own finger and presses his gura-enhanced ring in as he regenerates. The ring, now passively emitting a full power shockwave, releases a powerful air-shattering tremor. This tremor is amplified and contained via fishman judo and life return. He hardens his body, accelerates his blood, and spirals the blood inside his body. He pulls any loose water near  to his body including his sweat. In effect, this form creates high-powered shockwaves as a 10ft aura around him, cracking the air and earth 10m around him. Any kind of high-speed or high-force motion emits a powerful shockwave. A punch or kick capable of breaking steel, for instance, would create a punch or kick capable of destroying all but the hardest materials and create a shockwave capable of bending and breaking steel. Using shift, for instance, would create a line of cracks along the path, making a sub-steel shock trail behind him, and produce a shock-wave forcefield around the user that would explode upon stopping, with a steel-busting range of 50m. While in this form regeneration, senses, and life return capabilities are at half power, the user consumes a vast amount of calories, and all other physical attributes are twice as powerful. When the form is first activated, it releases a 100m steel-busting shockwave that carries indefinitely as an ultrasonic boom. He emits a high-pitch, soft hum as a result of the shockwave. This technique increases blood pressure, cracks the bones, tears the muscles and organs, disrupts the heart of anyone who uses it. He takes advantage of his newly enhanced regeneration to negate the damage and controls his heart via blood judo. This focus limits this form to being used in conjunction with one technique at a time, form or otherwise. His regeneration is also stressed to burn out point, which reduces his regenerative properties to 7% of his normal recovery rate equal to the posts sustained. While enhanced by haki, the user reduced for half as long as used, and is only reduced to 14% if all posts in use sustained haki.

20. Judo Barrage: Dagon concentrates his blood into 4 massive clots that centralize in his limbs, and bounce around his body at will. This allows him to temporarily enhance his agility, speed, and strength to perform a relentless barrage. This technique can only be used with one form at a time, due to the focus required of using the technique without disrupting a sustained form, despite its general simplicity. Muliplies power of attacks by 20. Enhanced by haki and merman combat, this technique is 5 times more powerful.

21. Shrapnel Shock: Dagon creates a shockwave capable of breaking high-grade steel, amplified by water to propel projectiles with a powerful force to pierce midgrade steel. When amplifed by haki, the user can produce a tsunami-like effect to create a second, concentrated shockwave blast as secondary attack, which explodes into a fullpowered shockwave on contact with a range between 5m and 25m.

Weapons/Items: Shezmu's Weapons

Goals:
Destroy the dragons
Conquer the deep
Free all fishman
Create a new world order
Become master of the underworld


Last edited by Aidoneus on Tue Nov 07, 2017 3:03 am; edited 26 times in total
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PostSubject: Re: Shezmu Dagon    Wed Aug 07, 2013 4:15 am

history is too little

also the blood sucking healing thing is not a canon thing in one piece
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PostSubject: Re: Shezmu Dagon    Wed Aug 07, 2013 4:36 am

Edited.
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PostSubject: Re: Shezmu Dagon    Wed Aug 07, 2013 5:57 am

approved
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PostSubject: Re: Shezmu Dagon    Sat Sep 28, 2013 10:55 pm

Added minor details from joining Karasu's crew, and added the special ability Blood Lust. The effects of this edit will not take effect until our thread ends and therefor I shall continue to rp with him, but this needs approval or denial nevertheless.
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PostSubject: Re: Shezmu Dagon    Sun Sep 29, 2013 1:08 am

So if Dagon were to, say, turn into blood lust for 4 posts then drink blood he'd be fine? If I got this correct, then I can't allow this as it currently is. Add a non-reversible side effect to it. Also, the boost this technique gives is outrageous. The only thing I figured about your other buffing techniques is that they each weaken your character which makes them acceptable, this blood lust is DURING this weakened state which kind of damages that. Not to mention each of those techniques are deadly on their own, a combination or an increase in everything is unheard off in this site (and it's by three). If you insist on keeping the effects of the special ability then PM me, we'll talk further. I'm sure we can discuss an alternate side effect to the technique to make it more acceptable.

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PostSubject: Re: Shezmu Dagon    Sun Sep 29, 2013 1:45 am

Edited.
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PostSubject: Re: Shezmu Dagon    Sun Sep 29, 2013 2:01 am



I approve.

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PostSubject: Re: Shezmu Dagon    Sun Feb 16, 2014 9:36 pm

During the time it took to get from the marine base to the current island, dagon prepared a technique to remove slave collars.
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PostSubject: Re: Shezmu Dagon    Sun Feb 16, 2014 9:40 pm

re-approved

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PostSubject: Re: Shezmu Dagon    Fri Oct 21, 2016 12:48 am

Updated (more to come)
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PostSubject: Re: Shezmu Dagon    Sun Apr 02, 2017 1:36 am

Finally finished all the updates
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PostSubject: Re: Shezmu Dagon    Mon Apr 03, 2017 3:01 pm


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[Quotastic Section]  [05:07:55 12/01/13] @ Admin-sama : my post in gd is part of my elaborite plan to get cob to dress as iken...
 

 
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PostSubject: Re: Shezmu Dagon    Sat May 06, 2017 3:46 am

After the devil's contract with derge, dagon's leech body adapted to the new host of blood and had a decent physcial boost and, and with it access to techniques dagon had tried that his body couldn't handle before.
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PostSubject: Re: Shezmu Dagon    Mon May 08, 2017 8:52 pm






I approve of Derge's slave bitch!!! YOU'LL NEVER EVEN SEE THIS MWAHAHAEUHDFIOUEWJHFOWERJFOUIPERHFIOUERHVCUIOERJHFOUERWJFOIERKJFIOWSRJFIOERJFOIERWJFOIREWJFOUEWRJFORWJOIFERWJOFIJEROIFVJREIOFJREOIFJREI0OFKJPIRW[KFPOIREJFRIJIOREWJFOIPERWJFOIR

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PostSubject: Re: Shezmu Dagon    Tue Nov 07, 2017 3:23 am

Edited for changes after training with namor and derge significantly. Dagon will not be capable of the full potential of these changes until the thread he is currently in resolves. Mostly basic changes and minor bonus effects, but some significant changes.
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