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 Susanoo Alexander's cyborg parts

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Aidoneus
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PostSubject: Susanoo Alexander's cyborg parts   Fri Jul 12, 2013 12:30 am

Name: Electric generators/absorbers

Name: Three lasers
Description: unnoticable lasers launchers in the hands and mouth.

Name: Infrared/ultraviolet high-tech eyes
Description: See normally invisble things via thermal and motion vision.

Name: Fire-proof shield that transforms into two arms with flamethrowers
Description: Large circular shield that is 8ft in diameter and is pitch black. The arms are silver in colour, and attach to the shoulders, with connections across the chest and shoulder blades for 360 rotation.

Name: Upgrade 1 (unlocked)
Description: Flamethrowers can shoot fireballs, and shield now converts thermal energy into electricity.

Name: Upgrade 2 (unlocked)
Description: Flamethrowers can convert electricity into thermal energy, and has auto-aim system

Name: Upgrade 3 (unlocked)
Description: Hands can shoot out rocket-style, and has 2 reject dials attached for emergencies


Name: Upgrade 4 (unlocked)
Description: Replacement cardiovascular system, hands, and feet allowing for immunity to poisonous gas, not needing oxygen to survive but some time of gas needed, no damage when using the Typhon's Wrath gear, jetpack feet, and drill-style hands.

Name: Upgrade 5 (locked)
Description: Cybernetic hacking on sight for any technology that is eletricity or animal powered. Other types of technology can be analyzed, but not manipulated due to basic eletricity-light conversion.


Note: previously approved for the first two, three and four now unlock and need approval for time-skip. 5 remains locked, but I would like it to be reviewed so that when I rp for it, I don't have to worry about what the upgrades are.
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PostSubject: Re: Susanoo Alexander's cyborg parts   Fri Jul 19, 2013 6:06 pm

What do you mean with "auto-aim" system?
Also, as I saw to the earlier post, it was considered that 2 reject dials are a bit of an overkill, no?

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PostSubject: Re: Susanoo Alexander's cyborg parts   Sat Jul 20, 2013 3:18 am

It isn't like they are very likely to hit a person after all. Launching robot hands straight at somebody is pretty noticeable and they more than likely will dodge, especially since the hit could kill them if they are too weak. It is only used to break inanimate objects as a result.

As for the auto-aim, if you checked the last rest you should have seen all the discussing about it and what it does. Simply, it uses sensory technology to locate possible targets, and then automatically aims for the one alex is wanting to target. It doesn't follow the target or anything. It is basically a form of robot reflexes.
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PostSubject: Re: Susanoo Alexander's cyborg parts   Sat Jul 20, 2013 4:39 pm

Okay let's see, checkin the previous page about the parts, the first two were approved, as you explained what exactly is this auto-aim. As long as it's not an auto-hit and is just a different way to say "robot reflexes" then it's fine.
However, you have to explain me whether or not the dials damage himself as well since .. well, these are reject dials, after all.

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PostSubject: Re: Susanoo Alexander's cyborg parts   Sat Jul 20, 2013 8:30 pm

It destroys the launched hands beyond repair. Once used, they must be replaced and will not be able to have reject dials, unless the dials are recovered from what's left of the hands, which is likely to not be possible in battle. It is, afterall, an emergency tool.
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PostSubject: Re: Susanoo Alexander's cyborg parts   Sun Jul 21, 2013 3:18 am

Very well then. Unless/until someone else has something to say against it, then I say that these things here are APPROVED.

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