Admiral Roy Aldon (NPC)
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Admiral Roy Aldon (NPC)
This character is an NPC, it is only here for future reference.
Name: Admiral Roy Aldon
Age: 24
Bounty: none, he’s in the navy
Species: Human
Occupation: admiral
Allegiance: Navy/Marine (Admiral Roy Aldon’s navel brigade)
Home Village/Ocean: an island town near the grand line in the south blue
Appearance: tall, muscular, white captains coat with the navy symbol on the back, standard navy uniform complete with hat, tan, short dark brown hair and goatee
History: Roy lived in an extraordinarily average town until he was five and prates started to frequently loot his home for supplies just before heading to the grand line, for six months all he could do was watch helplessly from his window, one day the navy showed up and began to arrest the pirates, within a week there troubles were over. So grateful were the people of there town that they allowed the navy to uses the unpopulated side of there island as a military base, it way there at the age of 12 that Roy joined the navy, he worked diligently at it for many years until he rose to the rank of Admiral. One day while on an assignment he was paid a ridiculously rude insult by a young, starved looking boy, who he then chased into town where the boy stole a devil fruit in a shop on the wealthy side of town, this made him immune to guns and swords, the boy then ran off to the docks and successfully stole Roy’s ship the S.S. justice. Apparently none of the men were guarding the ship, instead they were all at a local bar, Roy nearly escaped a court-martial and had to pay for a new ship himself, from that day forth Roy trained in the art of the rokushiki in hopes of caching up with that boy and reclaiming his old ship
Personality: serious, driven, hot tempered, unforgiving to pirates and other law breakers
Ship: The S.S. justice II
Ship Flag: Navy Flag
Devil Fruit: none
Special Abilities: a Rokushiki “six power user“, a kendo master
Learned Techniques (Keep it 1-25):
Soru (dash at very high speeds in a strait line)
Geppou (jump on/push off of air)
Kami-e (becomes paper thin and distorted to avoid attacks)
Tetki (body can become tough as steel to block, can’t move when in use)
Ranykaku (kicks out a crescent shaped beam of explosive energy)
Shigan (pokes with the force of a bullet)
36 pound cannon (like Ranykaku but off of a sword)
The “Asura” technique (makes it look like he has six arms and three swords for all intestine purposes that’s true)
Weapons/Items: katana, shotgun
Goals: track down the pirates who stole the original S.S. justice
Name: Admiral Roy Aldon
Age: 24
Bounty: none, he’s in the navy
Species: Human
Occupation: admiral
Allegiance: Navy/Marine (Admiral Roy Aldon’s navel brigade)
Home Village/Ocean: an island town near the grand line in the south blue
Appearance: tall, muscular, white captains coat with the navy symbol on the back, standard navy uniform complete with hat, tan, short dark brown hair and goatee
History: Roy lived in an extraordinarily average town until he was five and prates started to frequently loot his home for supplies just before heading to the grand line, for six months all he could do was watch helplessly from his window, one day the navy showed up and began to arrest the pirates, within a week there troubles were over. So grateful were the people of there town that they allowed the navy to uses the unpopulated side of there island as a military base, it way there at the age of 12 that Roy joined the navy, he worked diligently at it for many years until he rose to the rank of Admiral. One day while on an assignment he was paid a ridiculously rude insult by a young, starved looking boy, who he then chased into town where the boy stole a devil fruit in a shop on the wealthy side of town, this made him immune to guns and swords, the boy then ran off to the docks and successfully stole Roy’s ship the S.S. justice. Apparently none of the men were guarding the ship, instead they were all at a local bar, Roy nearly escaped a court-martial and had to pay for a new ship himself, from that day forth Roy trained in the art of the rokushiki in hopes of caching up with that boy and reclaiming his old ship
Personality: serious, driven, hot tempered, unforgiving to pirates and other law breakers
Ship: The S.S. justice II
Ship Flag: Navy Flag
Devil Fruit: none
Special Abilities: a Rokushiki “six power user“, a kendo master
Learned Techniques (Keep it 1-25):
Soru (dash at very high speeds in a strait line)
Geppou (jump on/push off of air)
Kami-e (becomes paper thin and distorted to avoid attacks)
Tetki (body can become tough as steel to block, can’t move when in use)
Ranykaku (kicks out a crescent shaped beam of explosive energy)
Shigan (pokes with the force of a bullet)
36 pound cannon (like Ranykaku but off of a sword)
The “Asura” technique (makes it look like he has six arms and three swords for all intestine purposes that’s true)
Weapons/Items: katana, shotgun
Goals: track down the pirates who stole the original S.S. justice
Last edited by Admin-sama on Mon Jul 21, 2008 6:02 pm; edited 1 time in total

Layman Iconoclast- Admin
- Posts: 10724
Join date: 2008-07-01
Age: 20
Location: I am everywhere I see everything

Re: Admiral Roy Aldon (NPC)
A good Navy admiral
APPROVED
APPROVED

Captain Corkscrew- Admin
- Posts: 314
Join date: 2008-07-03
Age: 20
Location: That place...with the stuff...you know
Re: Admiral Roy Aldon (NPC)
that really interesting
its nice to see his side of the story
its nice to see his side of the story

Hawk- Admin
- Posts: 944
Join date: 2008-07-02
Age: 20
Location: its ok pluto im not a planet ether
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