PUNK's Arsenal

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PUNK's Arsenal

Post by Sleepy on Sat May 07, 2011 8:12 am

Tactical Equipment:

Name: PUNK's Planet Destruction Gas!
Description: A simple small cylindrical fancy-looking smoke bomb. After turning a nob, the bomb will have a 3 seconds delay before it springs into action with a clicking sound. The cylinder will start releasing a vast amount of smoke that will cover an area of 10 meters in diameter. The smoke is colored green.
Special Abilities: The combination of the smoke's color with the very frightening name can cause the enemies to believe it is a dangerous gas and flee. In reality, the smoke will cause a stinging sensation to open wounds and will make the eyesight of whoever is in it to become blurry. It also carries a horrible smell and taste.

Name: The real PUNK!
Description: This is a small saucer-shaped gadget. After activation, a life-sized dummy balloon will inflate out of the saucer.
Special Abilities: The dummy is extremely similar to PUNK in appearance and can fool the enemy into attacking it. It has the same height, the same clothes with the same color and the same shape as PUNK's body. After it is touched, the balloon will pop with a powerful noise that may surprise the enemy. Each dummy has a certain stance. They can either couch, sit or stand in different ways.

Name: PUNK Mine
Description: A small simple bomb. It is black colored and lacks a fuse. It has a yellow drawing of a skull with it's tongue out on it.
Special Abilities: This bomb is meant to be planted in the ground as a trap. After turning a switch the mine becomes active. If pressure that is equal to a foot-step is placed above the bomb it will explode with the force of a cannonball. Before exploding, the bomb will make a laughing sound.

Name: PUNK Mask
Description: a metal breathing-mask that covers the entire head of the wearer.
Special Abilities: The mask protects PUNK from the effects of his own weapons. The mask is able to filter smoke and sports a special visor that protects PUNK from strong flashes and dirt. The mask is also equipped with special ear-pieces to filter strong noises from reaching PUNK's ears.

Weapons:

Name: Vista, a modified shotgun-gunblade
Description: A combination of a shotgun and a gunblade. It is a small Katana-like sword. The dull side of the Katana is actually a two-barrel shotgun. The handle of the Katana can be swiotched to either parallel or vertical to the blade. Can store up to 6 rounds at a time.
Special Abilities: Although resembling a shotgun, a skilled user can use this weapon to pull off long-ranged sniping shots by using the right ammunition (Although not as accurate and not as far as a real sniper).

Special Ammunition:

1. Boring: A simple shotgun round, designed to cause maximum damage.
2. Trapper: A green-colored shotgun round that contains pressurized glue. When this round hits a target, it will release a blast of green-colored instant glue that can easily cover a small child. This can effectively limit a target's movement and glue it to the ground. The glue releases a strong smell that can be smelled from a distance. This feature makes tracking the trapped target easier.
3. Blinder: A yellow-colored shotgun round. This round is coated with a special powder. When it is fired, the powder will ignite and release a powerful flash of light that can blind whoever looks directly at it.
4. Screamer: A blue-colored shotgun round. This bullet is decorated with special carvings. While flying, air will flow in those carvings. The flowing air and the round's speed will release an ear-tearing sound as long as the bullet is in the air. This sound will force nearby listeners to cover their ears or suffer pain and nausea along with a slight loss of balance.
5. Smoker: A grey-colored shotgun round. After hitting an object or after the round descends to the ground he will emit a smoke screen.
6. Sniper: A brown-colored round. This round is designed to resemble a sniper-round. It is quite long and aerodynamic as opposed to the other rounds.
7. Bomber: A red-colored shotgun round. This round contains a highly unstable explosive. after the round hits an object it bursts in a violent explosion (2 meters in diameter).






Last edited by Sleepy on Sat May 07, 2011 10:50 am; edited 1 time in total

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Re: PUNK's Arsenal

Post by GoreFish on Sat May 07, 2011 10:05 am

All good, I like the looks of this.
Few questions though:
How strong is the glue trapper produces? For how long does it last? Can it be washed off?
For how long will people be blinded by blinders light? A few seconds in one post or two to three posts?

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Re: PUNK's Arsenal

Post by Sleepy on Sat May 07, 2011 10:34 am

Well the Blinders are just a strong flash so a few seconds would be the correct answer.
As for the glue, it would stop any non-super strong target. and the only way to remove it is wash it off.

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Re: PUNK's Arsenal

Post by GoreFish on Sat May 07, 2011 1:59 pm

So anyone who issn't at a certain level of strenght would be glued to the spot and disabled to move from there until someone gets some water on their feet?
Sound... questionable, but all right.
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Re: PUNK's Arsenal

Post by Sleepy on Sat May 07, 2011 2:12 pm

Well he will still be able to move but not entirely. It states that it will cover a small child. Any bigger targets will be partially covered and could still move certain body parts.

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Re: PUNK's Arsenal

Post by GoreFish on Sat May 07, 2011 2:38 pm

Yes, I got that. I still though it really... crippling. But I just considered it one of those really strong attacks some people have and said "well, I'll approve it anyway".

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